JM8, Author at The Escapist https://www.escapistmagazine.com/author/jm8/ Everything fun Wed, 01 Nov 2023 13:24:34 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 https://www.escapistmagazine.com/wp-content/uploads/2020/04/cropped-escapist-favicon.jpg?fit=32%2C32 JM8, Author at The Escapist https://www.escapistmagazine.com/author/jm8/ 32 32 211000634 The Scarily Good Design of Alien: Isolation https://www.escapistmagazine.com/the-scarily-good-design-of-alien-isolation/ https://www.escapistmagazine.com/the-scarily-good-design-of-alien-isolation/#disqus_thread Wed, 01 Nov 2023 13:30:00 +0000 https://www.escapistmagazine.com/?p=165555
https://www.youtube.com/watch?v=eYD3F-BJgNI&t=10s

In today’s episode of Design Delve J & Ludo brave the terrors of the Sevastopol and unpack why Alien: Isolation remains such an effective horror experience.

For more episodes of Design Delve, check out J’s answers to How Sea of Stars Designed a Water Temple That Didn’t Suck, and Can A Poorly Designed Game Still Be Good?

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How Sea of Stars Designed a Water Temple That Doesn’t Suck https://www.escapistmagazine.com/how-sea-of-stars-designed-a-water-temple-that-doesnt-suck/ https://www.escapistmagazine.com/how-sea-of-stars-designed-a-water-temple-that-doesnt-suck/#disqus_thread Thu, 19 Oct 2023 12:45:00 +0000 https://www.escapistmagazine.com/?p=162444
https://www.youtube.com/watch?v=DKkmQxUXJ8A

In today’s episode of Design Delve J & Ludo sit down with Thierry Boulanger, Creative Director on Sea of Stars to see how they accomplished the impossible and created an underwater temple that doesn’t suck.

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Can a Poorly Designed Game Still Be Good? https://www.escapistmagazine.com/can-a-poorly-designed-game-still-be-good/ https://www.escapistmagazine.com/can-a-poorly-designed-game-still-be-good/#disqus_thread Fri, 29 Sep 2023 17:30:44 +0000 https://www.escapistmagazine.com/?p=159151 https://www.youtube.com/watch?v=y18vswHjyB4

In today’s Deign Delve, J & Ludo delve deep into the design mines at Yahtzee’s request to ask the question, “What is a good game?” by taking a look at Starfield.

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How Baldur’s Gate 3 Masterfully Emulates and Breaks D&D – Design Delve https://www.escapistmagazine.com/how-baldurs-gate-3-masterfully-emulates-and-breaks-dd-design-delve/ https://www.escapistmagazine.com/how-baldurs-gate-3-masterfully-emulates-and-breaks-dd-design-delve/#disqus_thread Fri, 01 Sep 2023 16:24:31 +0000 https://www.escapistmagazine.com/?p=154624 https://www.youtube.com/watch?v=tulJVmIS1eQ

In this episode of Design Delve, JM8 digs into Baldur’s Gate 3, and what it successfully emulates (and breaks) the D&D formula.

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The League of Legends’ Client is A Nightmare of Design – Design Delve https://www.escapistmagazine.com/the-league-of-legends-client-is-a-nightmare-of-design-design-delve/ https://www.escapistmagazine.com/the-league-of-legends-client-is-a-nightmare-of-design-design-delve/#disqus_thread Fri, 18 Aug 2023 15:16:32 +0000 https://www.escapistmagazine.com/?p=153020 https://www.youtube.com/watch?v=MNBzcAf48Yg

In this episode of Design Delve, JM8 delves into the League of Legends client, and explores why it’s such a nightmare of design.

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BattleBit Stole Battlefield’s Audience by Just Being ‘Battlefield – Design Delve https://www.escapistmagazine.com/battlebit-stole-battlefields-audience-by-just-being-battlefield-design-delve/ https://www.escapistmagazine.com/battlebit-stole-battlefields-audience-by-just-being-battlefield-design-delve/#disqus_thread Fri, 04 Aug 2023 13:00:44 +0000 https://www.escapistmagazine.com/?p=151483 https://www.youtube.com/watch?v=9fkEzIxbX20

In this episode of Design Delve, JM8 delves into what has caused the Battlefield franchise to fall so low, and how BattleBit swept in to pick up where it left off.

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Why League of Legends’ Design Feeds Toxicity – Design Delve https://www.escapistmagazine.com/why-league-of-legends-design-feeds-toxic-game-design-delve/ https://www.escapistmagazine.com/why-league-of-legends-design-feeds-toxic-game-design-delve/#disqus_thread Fri, 14 Jul 2023 19:17:11 +0000 https://www.escapistmagazine.com/?p=149610 https://www.youtube.com/watch?v=LnuVMePO14Q

In today’s episode of Design Delve, JM8 delves into why League of Legends will forever be toxic due to its fundamental game design.

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Games Are So Pretty It’s Ruining My Job – Design Delve https://www.escapistmagazine.com/games-are-so-pretty-its-ruining-my-job-design-delve/ https://www.escapistmagazine.com/games-are-so-pretty-its-ruining-my-job-design-delve/#disqus_thread Fri, 30 Jun 2023 21:01:50 +0000 https://www.escapistmagazine.com/?p=148699 https://www.youtube.com/watch?v=yTBHIBgbR6k

In today’s episode of Design Delve, JM8 delves into why video games being overly pretty can ruin other aspects of the game design.

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Tears of the Kingdom Solves Breath of the Wild’s Biggest Design Flaw – Design Delve https://www.escapistmagazine.com/zelda-tears-of-the-kingdom-solves-breath-of-the-wild-biggest-flaw-totk-botw-design-delve/ https://www.escapistmagazine.com/zelda-tears-of-the-kingdom-solves-breath-of-the-wild-biggest-flaw-totk-botw-design-delve/#disqus_thread Fri, 16 Jun 2023 20:24:24 +0000 https://www.escapistmagazine.com/?p=147380 https://www.youtube.com/watch?v=feaEp5_HVTA

In this episode of Design Delve, JM8 delves into how Nintendo solved the biggest design problem with The Legend of Zelda: Breath of the Wild in Tears of the Kingdom.

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What’s Continuing to Hold VR Game Design Back? – Design Delve https://www.escapistmagazine.com/whats-continuing-to-hold-vr-game-design-back-design-delve/ https://www.escapistmagazine.com/whats-continuing-to-hold-vr-game-design-back-design-delve/#disqus_thread Fri, 02 Jun 2023 16:05:58 +0000 https://www.escapistmagazine.com/?p=145936 https://www.youtube.com/watch?v=pmVSlyNx4Ys

In this episode of Design Delve, JM8 attempts to piece together the reasons why so many VR games are lacking in design, graphics, and storytelling.

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Dredge and the Genius of Tetris-Style Inventory Systems – Design Delve https://www.escapistmagazine.com/dredge-and-the-genius-of-tetris-style-inventory-systems-design-delve/ https://www.escapistmagazine.com/dredge-and-the-genius-of-tetris-style-inventory-systems-design-delve/#disqus_thread Thu, 11 May 2023 17:30:40 +0000 https://www.escapistmagazine.com/?p=143937

In this episode of Design Delve, JM8 attempts to piece together why a knapsack inventory with Tetris-like structure has such a huge impact on game design when it is included, like in Dredge and Resident Evil 4.

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Are Elden Ring’s Bosses Unbalanced? – Design Delve https://www.escapistmagazine.com/are-elden-ring-bosses-unbalanced-design-delve/ https://www.escapistmagazine.com/are-elden-ring-bosses-unbalanced-design-delve/#disqus_thread Thu, 13 Apr 2023 17:31:25 +0000 https://www.escapistmagazine.com/?p=141221 https://www.youtube.com/watch?v=9oABRqXUqlQ

In this episode of Design Delve, JM8 takes a look at the balancing of the bosses in Elden Ring and if they might be a bit unbalanced in places.

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